Oira Mir

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Map: https://imgur.com/a/UXOro

The City of Oira Mir also known as the Eternal Jewel, it was named so because it is said that Oira Mir is where the Gods lived before they left the plain and that it was left for the people to start flourishing. For as long as people can remember the city has been run by 7 incredibly wealthy families that go by the name The Council of Seven whose only concern is the survival of the city. In the past The Council of Seven have toppled kingdoms through their influence, it’s said that they have more money than all other kings and emperors combined.

Throughout the history of the city of Oira Mir only one family has been replaced, the Mazza family who tried to topple the Empire of Therin due to a dispute between the leader of the family Rainaldo Mazza and the current Emperor Bodlo Denrust. The dispute lead to several assassination attempts on moth the Emperor and Rainaldo. After the 5th failed attempt of taking the Emperor’s life Rainaldo got so infuriated he decided to hire a group of the most vial assassin's the world had ever known; The Scarlet Death.

The Scarlet Death is known for their ruthless killing leaving nothing alive in the vicinity of the target. Going after Emperor Bodlo was no different, in the veil of night two of the most accomplished members of The Scarlet Death snuck into the Emperor’s keep and left a time delayed poison device in the breakfast dining hall. The device went off at the exact time of breakfast but on this occasion the Emperor had urgent business elsewhere which meant that he was not present at breakfast. The poison took out his whole family, most of the staff in the keep and half of the royal guard. Upon hearing of this otrosity the other 6 members of The Council of Seven decided that enough is enough, they contacted the Emperor telling him that the dispute between him and the Mazza family is over and that the Council will take care of their own. The very next they the whole Mazza family vanished to never be heard from again and the Amberward family took their place. Ever since then the council has stayed by themselves and not interfered in the business of the outside world.

The 14 Districts of Oira Mir

Bear Smiths

Next to the flowing river of Oira passersby can see a constant layer of smog where the 90% of all the forges run 16 hours a day. The Bear Smiths district is always busy and noisy from the forges and constant sounds of hammer on steel. One of the best areas of the world to get your hand on some weapons and tools of the highest quality, run by The Ironguard family the Bear Smiths district is know for heavy weaponry and has some of the best Dwarves working at the forges.

Notable areas

Dorin's warehouse: If you have been walking around Oira Mir for more than an hour you will have seen posters with the face of a dwarf with the writing "Dorin's Warehouse for all your goblin killing needs"


Dragon Docks

As the main hub to the central continent The Dragon Docks district servers as the first point of entry for most of the imports to the mainland thanks to the favourable regulations Oira Mir has for trade. The docks is always busy; during the day ships come in every hour and during night the sailors fight their hearts out in the streets. The Dragon Docks is not a place for the faint of heart at night and is the worst area within the inner walls of Oira Mir.

Notable areas

Long Ron's Inn: Long Ron and Derek runs the safest and most civil Inn in all of the Dragon Docks, Ron cooks and servers and Derek throws out the people who misbehave.


Eagle's Royal

Anyone who is someone has a residence within the Eagle's Royal district, this includes 5 of the 7 families of the council and even some foreign kings are said to have a residence in the luxurious district. The rules are strict and only people of notable wealth are allowed to enter the district, the district even has it's on delivery personal so when anything enters the walls The Kowski Company will take the delivery to it's final destination.

Notable areas

Gods Walk: If you come from the sea you will most likely see the Gods Walk, it's a long wide street with all the gods; evil and good on each side of the walk. Dressed in marble the statues stands 20ft tall and very well detailed.


Fox Slums

The Fox Slums unlike the Slug Slums have managed to keep a relative low rate of poverty, hence cleaver as a fox. It's an open secret in Oira Mir that the reason for the uncanny wealth that resides within the Fox Slums is due to criminality, but as long as the thugs do not disturb the higher echelon of people within the city the guards don't care.

Notable areas

The Red casino: In the middle of the Fox Slums sits the crown jewel owned by Ismail Hayley, a known criminal who runs most of the city. If anyone of notoriety in the underworld steps inside the Fox Slums they are expected to pay tribute to Ismail.


Gnome District

There is something about The City of Oira Mir that Gnomes love, probably the vast access to raw materials and all types of trinkets. So much so that the Gnomes started to form a city within Oira Mir, the Gnomes started to buy up property and before anyone know it had become a large district full of Gnomes. Nobody was angry at this as the Gnomes are a valuable asset to the city and so the district remained and flourished along with the rest of the city.

Notable areas

The Tram: All across the Gnome District runs a tram system the lets visitors of the Gnome District travel fast and in comfort, most of the tram goes along the ground but at points it goes on top of pillars made out of steel.


Monkey Engineers

Where there are Gnomes there is tinkering, and the city of Oira Mir's largest export comes from just that, trinkets and useful gadgets. The Monkey Engineers district is one of the most popular districts for the nobles to go visit and it has become the latest fad to have gadgets that does mundane tasks around your home. Some of the resent trends are the everlasting lamps of different colours, self moving tables and self propelled two wheeled horses.

Notable areas

The Clock: The Clock I mean THE clock that determines time sits within the Monkey Engineers district. It was the first accurate Canamantor crystal timepiece which set the standard for all other timepieces that are in use.


Nobel Steeds

Anyone who isn't someone but still has the money to act as if they were most will try to settle within the Noble Steeds district, with a large coast line of beaches and the only other dock to the city. The district is one of the calmest districts within the city and if anything out of place happens in the area someone is sure to call on the guards fast.

Notable areas

White Beach: A beautiful beach were the wealthy spend a lot of their spare time sun bathing and playing in the water. It was named The White Beach as the sand is so pure it looks almost white.


Owl Scholars

Home to some of the most respectable universities in the known world the Owl Scholars districts houses The Sinta University and The Eledhwen University. Except for The Lost City of Isloestead the universities within the walls of Oira Mir are the oldest and most prestigious in Eterna. When magic came back to Eterna hundreds of students from the universities went out in search for knowledge about the lost art; talking to the ancient elves and seeking literature on how to wield the immense power, bringing them to the forefront in the subject of arcana.

Notable areas

The Sinta Library: Rumoured to be the largest library in the known world, The Sinta Library holds books centuries old and royalty pay thousands of gold to have their children attend The Sinta University so they can experience the university and it's incredible library.


Slug Slums

Known as the place the gods forgot, The Slug Slums is filled with disease, misery and poverty. The city guards are no longer patrolling the streets of The Slug Slums which has created a power vacuum where several slum lords are fighting for power over the streets. The edge of the Slug Slums are tightly guarded by the city watch and the army to keep the filth from spreading into the rest of the city.

Notable areas

The fighting pits: There is not a lot of interesting places in the Slug Slums, but if you happen to be in the area going to one of the fighting pits will let you experience something you probably never have seen before.


Snake's Market

The busy Snake's Market has everything imaginable; from the far reaches of east to the southern deserts, if you have the coin there is someone willing to sell you what you are after. Security is tight in the market but where there is money there is also crime, pickpockets is your biggest worry but there is always someone trying to sell you snake oils so be careful who you trust; if it's to good to be true it's probably isn't.

Notable areas

The Great Market Hall: Between the Dragon Docks and the Snake's Market sits a huge building collection of buildings put together to look like one, it's the Great Market Hall. As soon as you step in the smell will hit you like a ton of bricks; spices, oils, perfumes and possibly even something rotting.


Traveller's Gate

If you are visiting The City of Oira Mir you will most likely be staying in the Traveller's Gate district where there are plenty of inns and even some temporary housing for the more frequent visitors. Due to it being located a bit further out than most other districts it's easy to come and go without attracting to much attention and the prices for food, lodging and resiliency is also significantly lower than within the core of the city.

Notable areas


The yellow Stein: Just on the outskirt of the city, lays a quaint inn by called The Yellow Stein. The Yellow Stein is frequented by all sorts of guests from all over the world; merchants, adventurers, travels and many many more. It has been around for as long as the locals know and it has for the past couple of decades been home to Matron Dwala. A female dwarf how has no time for nonsense and will throw out anyone at the first sign of trouble.

Dwala’s husband Brim runs the kitchen; which is famous for its Basilisk steak with Green Root chips and Mindalonian sauce or their Roc egg Omelete. Their selection of drinks is not as vast as you might think for such a well established inn but your are guaranteed one thing when you order a drink at The Yellow Stein and that is value of money. If you order their Snotling Hop for 1 copper you will get the best 1 copper beer in town.


Wisp Wizards

If you have been to Oira Mir before you will recognise the the tall wizards spires in the Wisp Wizards district, they are hard to miss; the black towers are outlined in the sky during the day and the white towers shine brightest during the night. Even if the magic has only been back in the world for around 200 years there has always been stewards of magic trying to keep the knowledge alive and trying to bring back the magic. Towards the end of the magicless society the spires stood almost empty as most had given up hope of magic ever returning but now that it's back the district is bustling once more.

Notable areas

Orfaris Spire: Orfaris Spire sits in the middle of all the wizard spires, it shines the brightest and is the oldest. Orfaris was a mighty powerful wizard for his time and also the man who founded the wizard order in Oira Mir before the magic disappeared. The Spire has remained locked with magical powers ever since Orfaris passed away, many have tried to break in but none have managed.


Wolf Army

Strategically placed is the Wolf Army district where both the army and the city guard has most of their garrisons. No civilians are allowed unless one of the generals have approved the entry which happens very rarely. There are a lot of well kept secrets within the district; some rumours spread every now and then about mystical weapons and magical beasts that are kept within the walls but some believe it's only a scare tactic to keep other kingdoms from even considering attacking Oira Mir.

Notable areas

The Gate: The gate is the only area know to the public, what hides inside the gates is unknown.


Worker Ants

If you need work done; any type of work there is a guild for it in the Worker Ants district. You can get anything from a cleaner to a mercenary and some say that there are even some assassins for higher if you have the right connections in the Worker Ants district.

Notable areas

The Job Market Square: If you need someone to do a job head to The Job Market Square and you are bound to find someone.


The Council of Seven

The Council of Seven is the name of the 7 families that run the city of Oira Mir. The seven families of the council are; The Ravenheart Family, The Ironguard Family, The Dragonsong Family, The Valentine Family, The Amberward Family, The Albion Family and The Steelclaw Family. The Families are all situated in and around the Royal District of Oira Mir; the only family that lives in the keep is The Ravenheart Family that is seen as the most powerful of The Council even if all familie’s votes count for one vote. The Council is the equivalent of a government but due to the libertarian structure and that the council has stayed the same for so long there are not a lot The Council decides on publically.


The Ravenheart Family

Patron: Edward Ravenheart The Ravenheart Family is the leading family that runs the day to day operations of the state. They make sure that everyone in the government get paid and make sure taxes are collected. The Ravenheart Family is the family that calls for meetings of The Council and lead the meetings on behalf of the other families even if another family requested the meeting.


The Ironguard Family

Matron: Anor Ironguard The Ironguard family runs the smiths guild and the smiths district, anything going in or out of the smithys passes through the Ironguard family’s hands. Many of the family members spend most of their days down in the warm and sweaty forges. It’s said that the family has an arsenal the size of a medium army in their family home with weapons from the dwarves, the elves and even ancient civilisations. The Ironguard weaponry is almost on par with that of the dwarves and the reason for it is that they have studied the weapons in their arsenal for centuries and passed down the knowledge from generation to generation.


The Dragonsong Family

Patron: Francis Dragonsong The Dragonsong family is incharge of the army and upholding the law in the area. When you turn 15 in The Dragonsong family you get sent to train with the troops in The Wolf Army District. It’s the only family where the predecessor to the head of the family is not determined by first born. When the current head of family steps down the children have a tournament to see who is the better fighter. On the few occasions Oira Mir has been in battle the Dragonsong Family has been in the frontline fighting for who gets the most kills and glory in the field of battle.


The Valentine Family

Patron: Lucasa Valentine As the second richest family in The Council The Valentine Family runs the trade in the city. They do not regulate trade but The Valentine Company is the largest and wealthiest Company in Oira Mir. If you make a trade of more than 100 Gold you can bet that The Valentine Company knows about it and they will probably benefit from it in one way or another. The Valentine Family is the most traveled family in The Council and have bases all over the world where they conduct their trade. But their main base is in the Dragon Docks where they have control of all ships coming in and out of the main city.


The Amberward Family

Matron: Elaen Amberward The one thing The Amberward Family values above all else is intelligence, they see themselves as the wardens of information and knowledge. Most of the family members either when to the universities in the Owl Scholar District. The ones that didn’t have the talent for the arcane arts became successful within the Scholarly circles and the ones that did have the talent went off to become wizards and train with the best.


The Albion Family

Patron: Henry Albion The Albion Family is the richest family in the council by far, they run the largest bank of the world. The Albion Family’s reach is far and there are few countries that doesn’t owe them money. The Albion Family is one of the best defenses for Oira Mir as they control the flow of money. It is hard to win a long standing war when you don’t have enough resources to sustain your army and when you are fighting the largest bank in the world it’s hard to get a loan to fight.


The Steelclaw Family

Patron: Arfin Steelclaw The only none human family on The Council is The Steelclaw Family who are elves. The Steelclaw Family does not have any specific role in The Council but thanks to their long lifespan they help preserve the legacy of the founding fathers of Oira Mir. Thanks to the wisdom of the Elves The Steelclaw family is often who the other families turn to in time of crisis and uncertainty.